They've also toned this game down since early access - it used to have acid chirons much earlier in the game and acid did much more damage.Īs for armour, it's better to have some than none but I think the devs didn't want soldiers to be very durable - I prefer it this way as it keeps missions tense. Apocalypse had its own version of mindfraggers, except the brainsuckers straight up killed your dudes - I hated those little yellow bstards. Goo is pretty tame compared to blaster launchers TBH. The old school xcoms had punishing difficulty spikes too - alien psykers, and blaster launchers were the 2 big ones I remember from the original game. I personally really like the game but I recognise it has flaws. I would prefer it slowed units and that the countermeasures reduce the penalty rather than grant total immunity. ![]() Yeah, goo is stupid and frutrating - it either does nothing or it completely blocks movement. I played the original X-Com (not the Firaxis one) and Terror From The Deep (finding that one last hiding enemy on a terror ship sucked), back when they came on disk, and never was I left staring at my screen for ten minutes waiting for enemy reinforcements with guns to show up to blow up my completely-rendered-useless vehicle. I've played the same mission over and over sometimes and gotten mostly Arthron Shieldbearers or mostly Sirens, as if these two options were somehow equivalent. There are other weird quirks too, that simply don't add to the fun, like the game often treating clearly not interchangeable enemies as interchangeable. But most of the "options" turn out to be meaningless and the game turns out to be procedurally generated Lemmings, i.e. I want to like the game with things like an eerie, Lovecraftian theme, physics based ballistic modeling, a myriad of play options and things like that. There is enormous effort poured into the small details, but it's like two Cold War armies staring at each other across the Fulda Gap obsessing over the details of the rubber in the shoes on their tank treads, when all that really matters is the size of their nukes. Damage is so ridiculous that armor is close to a waste, all you are doing is picking a suit for it's bonuses or the options it opens up, not, yanno, the armor protection it provides. There's a ton of options in the game that are effectively illusions. The enemies are so ridiculously overpowered to "balance" the player's potential ridiculous overpoweredness, so unless you play nuclear war, you get nuked. Which in reality means there are no options, which is my point. Unrecoverable lockdown mechanics are the very definition of unfun.Īnd yes, the game gives you powerful options. ![]() This and Factorio are the only two games I'll play till Spring probably.Once you're out of explosive ammo, you're out, and there is goo everywhere. I'll be playing this game a lot in the coming months. 50-60 hours for a game that costs quite a bit less than most AAA releases. Phoenix Point starts in a better place (as far as I'm concerned) and with good support could (and perhaps should) be a better game in timer than XCOM 2 is with mods, DLC's and bug fixes. The UI in the base is clean and simple to understand the aliens are wonderful and that game has become a classic with solid developer support, well priced and effective DLC's and a massive boost from an enthusiastic modding community. That's the ideal tutorial as far as I'm concerned Discovery and imagination are key gameplay ideas that so many developers destroy by forcing you to play a certain way and explaining every nut and bolt of the game It's a lot more stable (for me) than XCOM 2 was at launch and looks considerably better, The geoscape is a vast improvement over the Firaxis game. After the tutorial you can do anything and everything - but only at a superficial level. But the game lets you discover much for yourself and for me that is far preferable to being hand held. There does not seem to be a right way to win, different strategies seem to work if they are well thought out. Discovering what to buildm what goes where. It explains the basics but leaves so much to discover,a nd that is - after all - a HUGE part of the game. ![]() It has a lot of user QOL improvements, good graphics and despite a couple of bugs (Overwatch can be flakey) it is a great game already. This is pitched somewhere between the Firaxis games and the Microprose games in terms of depth. I have well over 800 hours in XCOM 2 and bought the original Microprose terror from the Deep on UK release day in the 90's and completed it on the hardest level many times. Though I've only bought about 3 full priced games. I have well over 800 hours in XCOM 2 and bought the The best game I've bought this year.
0 Comments
Leave a Reply. |